Reputation and Fame

Fiend's Reach uses the Reputation and Fame rules with some modifications.

Regional Fame
The normal Reputation and Fame rules assume that a character will never permanently move. It has a sphere of influence, outside of which you need to make checks for anyone to know your name. Instead, characters have regional fame associated with each kingdom, and treat the entire kingdom as being within their sphere of influence.

On Unia, characters and companies establish a home kingdom. Within their home kingdom, a character has a base fame score of level + Charisma modifier. When they leave their home kingdom, they treat their fame score as 1/2 their home kingdom's fame score, plus any modifiers from fame gained in the new kingdom. A character does not need to make a charisma check to use their fame outside of their home kingdom.

When characters go on adventures, they will receive Fame awards for their deeds. These Fame awards will be tied to the kingdom associated with the adventure. Most commonly the associated kingdom will be the one in which the adventure took place, but it may be a neighboring kingdom for adventures of sabotage, or one nearby in adventures of exploration.

When regional fame is awarded, that fame applies to the character’s fame score in that kingdom (meaning the character’s fame score is equal to ½ their home kingdom’s fame + any regional fame acquired in the kingdom), and ½ this amount is applied to the character’s home kingdom (doubling up if the character gains fame in their home kingdom).

If a character’s fame in a kingdom outside of their home kingdom exceeds their home fame, they can switch homes to that other kingdom for free. Otherwise, to switch home kingdoms, the character can spend downtime moving. This downtime is spent spreading stories, doing public deeds, and other such activities that convince the people of their new home of their reputation. This takes 1 day per 10 points of fame difference between their fame score in the two kingdoms, round up (in addition to any time spent physically moving). Once this process is complete, they treat the new kingdom as their home kingdom (applying their full level, charisma modifier, and ½ fame rewards from other regions) to the new kingdom, and half this amount to the previous kingdom (kingdom specific rewards remain tied to their kingdom).

For example, Jessica Doogle calls Arkadia home, and has been on quite a few adventures. She's a level 5 character with a 16 Charisma (base fame of 8). She's gone on adventures in her home of Arkadia, as well as Stralova, Nytharial, East Valencia, and the Prismatic Isles. The regional fame awards look like this: So in Arkadia, her fame is 37 (5 level + 3 Charisma + 10 Arkadia + 5 Arkadia + 2 Stralova + 2 Nytharial + 4 East Valencia + 6 Prismatic Isles). However, in Stralova, it's only 22 (1/2 her Arkadian fame of 37 + 4 from Stralova). Her fame in the Prismatic Isles is only 30, so if she wished to move to the pirate lands, she would need to spend some time spreading word of her fame there. This would only take 1 day (37 - 30 = 7 Fame difference). So after she moves, and spends a day spreading tales of her adventures, she calls the Prismatic Isles her home, and has a fame score of 39 (5 level + 3 Charisma + 12 Prismatic Isles + 5 Arkadia + 2 Stralova + 2 Nytharial + 4 East Valencia + 6 Prismatic Isles). While her fame in Arkadia falls to 24.
 * Arkadia: 10 Fame
 * Stralova: 4 Fame
 * Nytharial: 4 Fame
 * East Valencia: 8 Fame
 * Prismatic Isles: 12 Fame

Company Fame
A company's home fame is the sum of it's true member's home fame (even if they don't all share the same home kingdom) without adding their ability score modifiers. A company's regional fame outside of its home kingdom is always equal to 1/2 this amount.

Regional Prestige Points
Prestige points are capped by a character's home fame score. When spending prestige points outside of a character's home kingdom, they must spend twice as much (effectively halving the number of prestige points they have outside of their home kingdom).

Infamy
Not all kingdoms like each other. So in some places a high fame score from one locale will result in an infamous reputation in another. If a character’s home kingdom is enemies with another kingdom, the character treats their fame in that kingdom as infamy instead. Kingdom specific fame awards in hostile kingdoms reduce the character’s fame in their home kingdom by ½ the reward, but can otherwise increase the character’s regional fame (bringing it closer to 0) or can further increase their infamy. Characters may have the option of keeping their identity hidden when attending these types of sessions, but if they do, they receive no fame bonus.

Gaining Fame
Fame is only gained through sessions, gaining levels, and permanently increasing your Charisma score (or other ability score if you have an ability that calculates fame differently). The table found here does not grant fame, but rather grants Prestige Points (up to a normal maximum of your Fame score). Negative Fame events can still lower your fame score, but will be utilized by GMs to adjudicate the end of session fame award (or possibly levy a Fame penalty as in world consequences to roleplaying).

Fame Awards
The following are additional or modified Fame awards. Some are actions or services that require a Prestige Point cost and/or Fame score to perform or receive. Any normal cost for goods or services under the new fame awards must still be paid.

Fame 1
Build a Room (1 pp): You can build a room.

Leader I (Title, 1 pp): You gain a number of first level followers, as if you had the Leadership feat so long as you retain this title.

Recruit a Team (1 pp): You can recruit a team.

Rent a Venture (1 pp): Your company rents a venture to make available a new group of magic items for 1 week.

Spellcasting Services 0-1 (1 pp): You can purchase spellcasting services from NPC spellcasters.

Fame 10
Divine Study I (1 or 2 PP): With the help of a cleric or stolen holy text, you gain the ability to prepare and cast a few weak divine spells. If you spend 1 PP, you can prepare 4 cleric orisons or one 1st-level cleric spell. If you spend 2 PP, you can prepare 4 cleric orisons and one 1st-level cleric spell. You cast these spells as a cleric, and must have the minimum Wisdom to prepare these spells. You must adhere to the belief system of the cleric you learn from to properly push your convictions into magical reality. You can’t select this award if you’re a cleric. After 24 hours, you take 1d3 points of Wisdom damage and lose any prepared spells you didn’t cast.

Leader II (Title, 3 pp): You gain a number of second level followers, as if you had the Leadership feat so long as you retain this title. You must have the Leader I title to select this award.

Spellcasting Services 2nd (1 pp): You can purchase spellcasting services from NPC spellcasters. Spellcasters of the appropriate level must be available in the kingdom and settlement. You must be at least 3rd level to select this award.

Fame 20
Arcane Study II (3 PP): This award works like arcane study I, except you can prepare one 2nd-level wizard spell, and the Intelligence damage is 1d4 instead of 1d3. You can use this award and arcane study I at the same time. You can’t select this award if you’re a wizard. You must be at least 3rd level to select this award.

Divine Study II (3 PP): This award works like divine study I, except you can prepare one 2nd-level cleric spell, and the Wisdom damage is 1d4 instead of 1d3. You can use this award and divine study I at the same time. You can’t select this award if you’re a cleric. You must be at least 3rd level to select this award.

Leader III (Title, 5 pp): You gain a number of third level followers, as if you had the Leadership feat so long as you retain this title. You must have the Leader II title to select this award.

Master of Trade (Title, 4 pp): You are limited to once per in game week rather than once per session. This ability resets on Fireday, at the same time that the markets refresh.

Spellcasting Services 3rd (1 pp): You can purchase spellcasting services from NPC spellcasters. Spellcasters of the appropriate level must be available in the kingdom and settlement. You must be at least 5th level to select this award.

Temporary Cohort: This fame reward is removed altogether.

Fame 30
Arcane Study III (3 PP): This award works like arcane study II, except you can prepare one 3rd-level wizard spell, and the Intelligence damage is 1d6 instead of 1d4. You can use this award, arcane study I, and arcane study II at the same time. You can’t select this award if you’re a wizard. You must be at least 5th level to select this award.

Divine Study III (3 PP): This award works like divine study II, except you can prepare one 3rd-level cleric spell, and the Wisdom damage is 1d6 instead of 1d4. You can use this award, divine study I, and divine study II at the same time. You can’t select this award if you’re a cleric. You must be at least 5th level to select this award.

Leader IV (Title, 7 pp): You gain a number of fourth level followers, as if you had the Leadership feat so long as you retain this title. You must have the Leader III title to select this award.

Rally an Army (4 PP): You can rally an army of forces around your cause. You must pay the normal costs associated with recruiting an army, and the forces you gather must be available in your Sphere of Influence.

Spellcasting Services 4th (1 pp): You can purchase spellcasting services from NPC spellcasters. Spellcasters of the appropriate level must be available in the kingdom and settlement. You must be at least 7th level to select this award.

Worldly Fame (2 pp): Since this is baked into the new system, this fame award is removed.

Fame 40
Leader V (Title, 9 pp): You gain a number of fifth level followers, as if you had the Leadership feat so long as you retain this title. You must have the Leader IV title to select this award.

Spellcasting Services 5th (1 pp): You can purchase spellcasting services from NPC spellcasters. Spellcasters of the appropriate level must be available in the kingdom and settlement. You must be at least 9th level to select this award.

Fame 55
Leader VI (Title, 11 pp): You gain a number of sixth level followers, as if you had the Leadership feat so long as you retain this title. You must have the Leader V title to select this award.

Spellcasting Services 6th (1 pp): You can purchase spellcasting services from NPC spellcasters. Spellcasters of the appropriate level must be available in the kingdom and settlement. You must be at least 11th level to select this award.

The Great (Title, 10 PP): Instead of increasing your Sphere of Influence, you select a second kingdom that acts as your home kingdom.